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Ep.3 D&D in the Food Room


One day, last week, I worked through lunch. What I found in the Food Room (break room, but why not just it by what it's valued for?) stirred me to this latest episode of Rockcast Podosophy. Enjoy this short interview about the Dungeons & Dragons DMing experience with Mike, Dan, and myself around an apple and a sandwich in that glorious government building. 


With love and nothing else. 


****

24 January 2019

In the break room (food room) at the WDFW


RR: Is it cool if I record you?


Mike: Absolutely. The last thing I ran was a Pathfinder scenario. It was run-skill-and Shakos, which made that a more light-hearted, fun. There’s pirates. The players are captured during the game, and then they take over their own ship. They fight other ships, and then eventually they go back and find the people who captured them. But I ran that more light-hearted. But I’ve also ran another one of the darker Aps. It has a bunch of the monsters from movies. Vampires, witches, ghosts. I ran that one with a little bit of a darker…edge to it, I guess. I really encourage role-playing, but obviously, not everybody likes it or is into it.


Dan: Or is good at it.


Mike: Or is good at it- absolutely.


RR: Why do you think that is?


Mike: I think, ya know, sometimes people are just afraid to cut loose and have fun. Just like, “Ah, I go forth and march!” Or whatever the case may be that they’re playing. Uh, just be yourself, man.


Dan: Yea, ya know when people hesitate like that. Like, when we’re playing, ya know, my character is very flirtaceous. [to Mike] I’m flirting with you, which can be awkward. And I think that some people, that might be what they’re thinking, like we’re just talking, we don’t need to be super serious about it-


Mike: Yea.


Dan: But like me, I go all in.


RR: You have to suspend your disbelief.


Dan: Yea.


Mike: Absolutely. When I’m playing a bad guy, he’s a real violent, vile, nasty human being sometimes. And when you’re doing, I think, like a modern game like Alter Green, like if something edgy…like, I give players a warning. Like there’s one game, Lovers in the Ice, it’s about this monster that gets loose in Portland -I made it Portland- in a snow storm. And it infects people and gives them and gives them really crazy sexual desires. I mean like bad, like violent, and I said, before I run this, I’m gonna tell you guys, if you get infected this is what’s gonna happen. If it’s a problem, like I’d make sure if there’s a lady in the room. Hey, I’d talk to ‘em before hand and say, “I don’t want you to get offended in any way. And I can not run this scenario if that’s the case if it’s gonna bother you in the least, because I think fantasy-style games are… they don’t have the same impact on people. Where as, ya know, a modern game has guns. Ok, a bunch of people just got killed, a bunch of children- that might affect somebody.


RR: It’s a lot more triggering, you think?